redla.blogg.se

Animation in fusion 360
Animation in fusion 360










animation in fusion 360

This ability is an absolute time-saver in Fusion 360. I could do it, but it’s just going to take me much, much longer to do. Now, here’s where I hit a wall – explaining to you how to do that in SolidWorks. When you’re ready to switch back over to parametric features like holes, bosses, or ribs, you simply switch workspaces. Once the bridge is created, hit Edit Form and continue defining your shape. Obviously the Edit Form command is how you push / pull your way to form, but what about when you need to transition from one shape to another? The Bridge command creates segments to connect two opposing faces within a body or within two bodies. Let’s pick one feature within Fusion’s Sculpt workspace and explore for a moment.

animation in fusion 360

The freeform modeling is incredible, but let’s look even deeper. Oh, you didn’t know Fusion had all those types of modeling? Well, I did, and I’m still surprised. Now the key point here is this: if you use Fusion 360 the same way you used SolidWorks, Inventor, Creo, etc., you’re missing out on the advantages of having parametric, direct, surface, and freeform all in the same tool. Each tool has deeper functionality than modeling apps I’ve used in the past, and there’s one thing in particular that completely blew me away. With all that, my assumption was features that are spread thin, basic at best. That we need a total solution, including 2D & 3D CAD, CAE, CAM and Data Management (phew!), all in one application. That 1990’s CAD on the cloud isn’t enough. Three years ago, Carl Bass hinted at what Fusion 360 is today in our interview with him. We’ll dig to see if there’s enough depth to warrant the distinction of a fancy new product category.












Animation in fusion 360